Academic

Computing

At Monmouth School Girls’ Prep we plan and deliver a high quality, fun and challenging computing curriculum which allows the children to explore and development a range of fundamental ICT skills.

With a focus on Computer Science, the pupils are taught how a computer system works, how to use a computer effectively to enhance their learning and how to create their own programs. They learn how to apply the fundamental principles and concepts of Computer Science, including abstraction, logic, algorithms and data representation. Additionally, the girls become confident at analysing problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems.

Monmouth School Girls Prep ITWe realise the importance of digital literacy in today’s world and we promote, through motivation and enjoyment, computational thinking, problem solving and creativity.

We recognise the links with other areas of learning such as Mathematics, Science, English and humanities and we find meaningful links to use ICT to enhance the pupils learning.

At Monmouth School Girls’ Prep, the girls are taught computing through dedicated ICT sessions in addition to coverage within other areas of the curriculum.

They are able to access a range of software and ICT equipment which enables them to produce excellent work and through purposeful use of computers; our aim is that they will become confident and competent users of information and communication technology.

Year 3

In Year 3, the girls learn about the parts of the computer and how to navigate around our computer system. They learn to save and successfully retrieve their work to a variety of locations on the school network, online and locally to a device. They begin to understand the reasons for saving in different places.

They are introduced to Control programming using the program ‘Scratch’ where they learn how to create simple algorithms to program animations. Additionally they evaluate and improve their work in relation to specific criteria and make improvements accordingly.

Pupils learn to communicate safely on the internet,  Use ICT to collect and analyse data and learn the importance of using technology safely, respectfully and responsibly. They recognise unacceptable behaviour and identify ways to report any concerns.

Year 4

Year 4 Pupils learn to use control programming to develop an educational game. They explore how to include variables to respond to inputs from an audience.

They also use control programming to prototype an interactive toy, produce digital music and present the weather.

The girls learn that the Internet is a collection of computers (servers) joined together across the world and begin to understand the basic structure of the school network.

They use technology safely, respectfully and responsibly; recognise unacceptable behaviour and identify a range of ways to report their concerns.

Year 5

In Year 5 the pupils build on work from Year 3 and 4 developing effective coding skills.

Using Scratch they plan their own simple computer games and animations. They design characters and backgrounds, and create prototypes, which they develop further based on feedback they receive. Pupils also use graphics software to explore geometric art.

E-safety lessons are a regular feature with pupils learning about responsible online behaviour including the importance of using secure websites and correctly citing their online sources in topic research.

Year 6

In Year 6 e-safety is covered in greater depth, and linked to security of personal information and appropriate online behaviour. 

Pupils continue to use Scratch for coding, developing more advanced games and animations using the full range of coding blocks.  Pupils are encouraged to identify bugs in their programs and to persevere to overcome obstacles. They learn how to use Excel to construct and manipulate data and present it in an effective and professional manner.